With just a few days left to the launch of Wisp, our office has regressed to something akin to a bachelor pad. So in that sense, we're right at home. But the burn of the looming doom-date of April 29 is warming each of our behinds a little too much above our comfort zones, so in an effort to cool off and stay awake, half the office ventured out into the world and purchased coffee, tea and candy of varying qualities.
To many, today might be a holiday, but to us at Triolith Entertainment, it's Monday. So we work. However, I guess I will wish you all a Happy Easter!
Hello again, welcome to yet another day's end! How has work been?
Things are running fairly smoothly here at the office. Unity3D is overall a great program to work in, but sometimes it just flat out confuses us with its inconsistent flukes in what-have-you. Wisp is coming along nicely. Right now we are concentrating on getting a lot more feeling and "mood" into the game. The ambiance is a key part in the game, so we really want it to be juuust right!
I'm gonna be honest with you, I really don't have much in the form of actual news. However, the sun shines with great vengeance and furious anger and is a welcome treat to some really, really bleak developers. This is my excuse for putting a disturbing face with tentacles on top of today's post.