Posted by

Marcus

Designer

Announcement: Wisp released

There. There it is. Our best creation yet. Wisp. This Friday has been excruciatingly tiresome like a marathon across the alps. But the satisfaction of having yet another game, a great game, on the market, truly beats all the pain, blood, sweat and tears. (more...)

Posted by

Marcus

Designer

Pre-launch treats!

It's close now! Tomorrow is launch day for Wisp, but we can already give you some pre-launch treats! (more...)

Posted by

Marcus

Designer

Wednesday Crunch

With just a few days left to the launch of Wisp, our office has regressed to something akin to a bachelor pad. So in that sense, we're right at home. But the burn of the looming doom-date of April 29 is warming each of our behinds a little too much above our comfort zones, so in an effort to cool off and stay awake, half the office ventured out into the world and purchased coffee, tea and candy of varying qualities.

(more...)

Posted by

Marcus

Designer

The hurd and the gurd

Tuesday! Music time!

As you may or may not know, I'm the guy who makes the music for our games. Most of the time I have to fend for myself, but on occasion, Malte steps in an helps me out with his awesome skills in nitpicking (and playing the flute, I guess). (more...)

Posted by

Marcus

Designer

Easter afternoon

To many, today might be a holiday, but to us at Triolith Entertainment, it's Monday. So we work. However, I guess I will wish you all a Happy Easter!

(more...)

Posted by

Marcus

Designer

Wisp Web Demo

Today is a big day indeed! Not only do we release a web browser demo of our upcoming title Wisp but this is the first blog post by another team member other than your daily poster Marcus. (more...)

Posted by

Marcus

Designer

Indie feature day: Hero Core

It's time for another Indie Feature Day! (more...)

Posted by

Marcus

Designer

Work, Wisp, New TB Trailer

Hello again, welcome to yet another day's end! How has work been?

Things are running fairly smoothly here at the office. Unity3D is overall a great program to work in, but sometimes it just flat out confuses us with its inconsistent flukes in what-have-you. Wisp is coming along nicely. Right now we are concentrating on getting a lot more feeling and "mood" into the game. The ambiance is a key part in the game, so we really want it to be juuust right!

(more...)

Posted by

Marcus

Designer

Monday, spring, crunch

I'm gonna be honest with you, I really don't have much in the form of actual news. However, the sun shines with great vengeance and furious anger and is a welcome treat to some really, really bleak developers. This is my excuse for putting a disturbing face with tentacles on top of today's post.

(more...)

Posted by

Marcus

Designer

Announcement: Our new game Wisp

Happy Friday, Internet! Dressed in our usual band t-shirts and with typically long game developer hair; we now arrive to yet another milestone in our company's history, albeit a small one!Fashionably late, we can now announce the title for our next game to hit the Android Market: Wisp. (more...)