Posted by

Marcus

Designer

Company L.A. Noire night

M-m-m-monster Monday! But let's not talk about Mondays. Mondays aren't as much fun as Fridays, and last Friday, a few of us at Triolith Entertainment went off to Malte to have a Company L.A. Noire Night! Drinks were drank and games were played! Shock and awe as we laid our eyes on the facial animations!(more...)

Posted by

Marcus

Designer

Wisp 1.2 update

Happy power metal friday! \m/ Wisp has been updated to 1.2! Notorious crash bug is FIXED! Or rather, HANDLED!

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Posted by

Marcus

Designer

Start of week, OpenFeint Feature and Reviews!

It's Monday and we're workin' overtime, Wisp has gotten some nice reviews and we're featured on OpenFeint.com! (more...)

Posted by

Marcus

Designer

New game sneak peek

Happy Power Metal Friday!Let's talk games, or more specifically, our new game! (more...)

Posted by

Marcus

Designer

Minecraft addiction and activity update

Ahoy there!

Marcus here again! Having pushed away Peter to his cellar where he can brood over game systems, I'm here again to blabber about stuff regarding the company as a whole!

You do notice the Minecraft cube there, right? Good, since one of the things I will talk about today is the company Minecraft server, and what we have constructed so far! Oh yes, we are addicted too!

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Posted by

Peter

Designer

Design insights: researching games

Knowledge at your fingertips, ready to be assimilated! Today we discuss the topic of game research, not the high level scientific stuff but the nitty gritty mechanical stuff. (more...)

Posted by

Peter

Designer

So, this here iOS, how does it work?

Nekomanyan

Like a pudgy man in a cat costume soaring through the sky we continue our work on Wisp. Well, figuratively that is, we're technically not pudgy men in cat costumes but you get the general idea.I am Peter, by the way. I work as game designer on Wisp and did some work on Thunder BANG, currently doing core design on an upcoming project (which we will formally announce when we have something a tad more interesting to show than a bunch of numbers in a spread sheet). I specialize in balancing, number crunching and getting the "feel" right, for Wisp I did early prototyping, control design and overall game mechanics design together with the other designers. (more...)

Posted by

Marcus

Designer

Midweek ramble

Tuesday's blog went to oblivion thanks to our database crashing or something. But we're back now. Stay a while and listen.

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Posted by

Marcus

Designer

Post-launch stats

Well well well, what a weekend we've had! Friday pretty much blew away thanks to working on the release of Wisp, and Saturday was interesting in combining Walpurgis Night-partying and bug-fixing. At least the weather was splendid. (more...)