Tuesday’s blog went to oblivion thanks to our database crashing or something.
But we’re back now.
Stay a while and listen.
I’d like to take this Wednesday afternoon to elaborate somewhat on our company and it’s philosophy.
Who are we?
We are a group of ex-students and students from Sweden who strive to deliver the best games that You want. During the course of our company’s history, from the working group with an intent, to the newborn Ivory Pillars of Shining Destiny (that’d be Triolith), we’ve learned so much in what it means to be a company that truly cares about its customers: the gamers.
I think it’s safe to say that we all here take much pride in the openness towards our players. We listen to every word, and we take to heart every suggestion we get. We received heavy critique on our first game Thunder BANG, but a lot of that critique helped form the game improve it.
Wisp, while being a huge success so far, still receives suggestions. We listen, we change. We love it all the way.
We plan on making this company even more open. For starters, we don’t want to hide behind our logo. This company should be about the people making the games as much as the games themselves. I think you’ll see our faces a lot more soon. Get to know us.
Discover that we aren’t horrible, disfigured nerds in a basement. Run.
We want Triolith Entertainment to be Your company as much as it is ours. We’ve only just got started, but we’ve got one hell of an exciting journey ahead of us!
I’ll finish here for now, and instead give you another peek into our offices! Let’s a take stroll: