Ah, hello there people! It’s been many a-Power Metal Fridays since our last entry into this fine blog, but we’ve had good reasons!

We’ve been chipping away at our latest game ever since we moved into our new offices and our concentration has been pretty much unbroken. This is good, but it has also meant that we haven’t been paying much attention to our blog, in part because we haven’t really gotten anything newsworthy to speak of, nor discuss.

Wisp: Eira’s Tale and Thunder BANG have both had their 15 minutes of fame, or so we feel, and our next project hasn’t really been very presentable enough to put up on display.
Until now. Last Wednesday, on October 5th, our business incubator Gothia Science Park held it’s second annual Swedish Game Conference (speakers included Nolan Bushnell of Atari and Daniel Kaplan of Mojang among others) and so we took the opportunity to showcase our latest endeavors at the expo (we would’ve done it last year too, but, you know, we didn’t have any games back then).

At our table we showcased Wisp: Eira’s Tale on a number of devices and had the trailer running on a screen, and we also had numerous playable versions of our third game.

Here, have some pictures!

Expo floor with our table right by the window. We also hijacked one of the windows to the right. It’s okay, we probably could do that.

A lot of people came by to check out what these rowdy guys in black t-shirts were all about.

That guy in the gray suit is Per, our Business Developer. He’s funny, because he can be just as immature and morbid as we are. Sometimes even worse!

We were really happy about that fact that people seemed to have a really good time playing! A very good indicator that we are on the right track!

So what were these people playing and enjoying so much?

Why, MEGATROID of course, the latest and upcoming game from Triolith Entertainment! That’s right, we finally decided to name it!

We can’t give it all away yet, but I can tell you that the game is an intense action-platformer, complete with blaster arms, double jumps and wall-hanging! More to come as we finish the game! Oh, and here’s a screenshot:

I also took the liberty of uploading another track to BandCamp, so please check it out!

That would be all from me, and us. For the time being, anyway.

- Marcus