And the ogre is out of its cave again! Last time I gave you a presentation about myself and told you what I would write about next time. Today is that next time so I will tell you more about how it is to work as an artist towards mobile platforms with all its restrictions and so on.
As you may or may not know, we at Triolith Entertainment work in Unity3D, a cross-platform 3D-engine, able to build games for Web, PC/Mac, iOS, Android and most consoles. Since it’s a 3D-engine, it’s a lot more demanding on the hardware, especially on mobiles, so one has to be careful not to completely ruin the fluidity of the game.
Well then, another Thursday, another blog post. But this time it’s actually an artist writing it. So here I am trying to come up with a topic to write about. Well I could start with a short presentation about myself and then shortly write about how it is to go directly from school to starting up your own company and what we artists do. Let’s start with the presentation about myself.
Hi there! Last week I talked about what I do as a CEO for Triolith Entertainment and I also promised to share my tips and lessons to other people who aspire to become game company CEO’s one day! Let’s get to it!
One thing that I’m trying to change in my leadership style is to try to not bug my developers as much as I used to; often if I find some interesting news I want to tell them right away but this can often come at a bad time as they might have their heads buried in something much more important.
Solution: start writing a weekly email digest of the interesting news you have found and what you have been working on during the week. When I started this my guys loved it!
Normally when the CEO writes something it’s considered a sign of bad things going on in the company but this is not the case this time!
As I am currently home being sick I thought I could make myself useful by writing a bit about my experiences in being the CEO of a new startup company.
So, who am I? Well my name is Magnus Söderberg, I’m 36 years old and I have for the last couple of years been studying game design with the other guys in the company at the University of Skövde. I started to study game design because I have since I was about 25 years old dreamt of starting my own gaming company (took me a few years to take that step though). So after getting to know the other guys during our education I asked them during our second Game Project in school if they would be interested in starting their own company. Some of them said yes (thank god) and so here we are today; a year and three months in, working in our mobile games company Triolith Entertainment AB!