Hello readers and newcomers!
Last week’s blog post somehow evaporated itself in the midst of us working intensely on MEGATROID, so I apologize for that and blame Peter.
Starting today, I will do a series of posts about what we’ve learned thus far when it comes to optimizing our Unity 3D games for the various mobile devices that populate today’s mobile market. I will use our own games as examples of how TO, and how to NOT do things, as they are closest to heart and do serve as good examples. For those of you who aren’t developers, things might get a little technical at times, but I’ll try to describe the problems and solutions as best as I can to give you all a clear picture of what’s going on.
A week has gone by since we launched the MEGATROID Open Web-based beta test, and we've been toiling away at the various tweaks and fixes based on the feedback we got and today I would simply like to conclude that test with our opinions about it.
First off, do we recommend this sort of test to other indie developers?
I am happy to announce that the open web-based beta of our new game MEGATROID is live and will be until monday, January 9!
Click here to proceed to the beta page!
The purpose of this beta test is to check and verify the core gameplay of the game, to make sure it's as fluent and fun to play as we ourselves perceive it to be! The game is definitely not finished, but has reached a level where we feel that the game holds up both in terms of gameplay and presentation.
Here I would like to describe the different things we are aware either look or are unfinished, or has yet to be implemented:
- Character animations
- Certain special effects
- In-game store
- Additional weapons
- Experience points and leveling up
Enough of me talking, head over to the beta page and try it!