Posted by

Magnus

CEO

Casual Connect insights: Networking and Venture Capital

Hello Everyone! Magnus the CEO here again!

Have you tried the MEGATROID Open Beta yet? It will be up until Monday, February 27!

Two weeks ago Casual Connect was held in Hamburg, Germany so Malte, Lead Designer on MEGATROID, and I went there! The reason for going there was for me to meet a few companies in the mobile business and Malte mainly went to learn new things about analytics and monetization. We were staying at the Radison Blu Hotel that is attached to the conference center.

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Posted by

Marcus

Designer

MEGATROID Web-based Open Beta Test: Part Two – Progression

Hello readers and visitors!

Last week Magnus and Malte were off to the Casual Connect conference in Hamburg! This week they would elaborate on their impressions of the conference, but they are both still working on their material (and their health, as both got sick!) so it is up to me to entertain you. Challenge accepted!

It just so happens that we have been working a whole lot! So much, in fact, that we are now ready to begin our second beta test of MEGATROID!

The Web-based Open Beta Test (Part Two) will take place in your browser, on this page, triolith.com! We'll post the links and information here and on the public Facebook event on Thursday, February 23! That's next week!

So here's the deal:

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Posted by

Marcus

Designer

MEGATROID Development Update: Hardcore/Casual Split

Hello there people!

First off, what did you think of last week’s game review of Run Roo Run by our game artist Kitsune? Would you like us to share more of our opinions of other games in future blog posts? We feel that speaking our minds on other games is a good way to communicate our own design philosophies without going on and on about our own products. Because really, it can get pretty repetitive to just refer to your own creations.

So do leave a comment below on whether you think we should continue to make mobile game reviews!

It has been pretty quiet since the MEGATROID Beta Test, though, hasn’t it? Well, that’s why I’m here, to fill you in on the development! Let’s get started!

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Posted by

Kitsune

Artist

Mobile game review: Run Roo Run

Hi!

My name's Kitsune Magyar and I'm working as an artist here at Triolith Entertainment! Unlike that other artist I'm not going to talk about art in our game. In fact, in this post I won't talk about art that much at all. I've had this desire to write something for our blog but most slots were filled in so when Marcus asked if someone wanted to write a review for a game I figured that sure, I can do that. The game I have reviewed for this post is Run Roo Run, or RRR as it will be referred to for the rest of this post. So what is RRR?

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