Dearly beloved, we are gathered here today to witness the creation of ...nah.
[caption id="attachment_1319" align="alignright" width="200" caption="This is me, Anna. This is the face I do most of my day."]
It is I, Anna! Your very own community person! As I sit here with my Yoda socks while sipping a large cold glas of water, I find myself in a bit of a conundrum. I've been working on a Triolith Comic strip lately. It's been quite a challenge since I do not know everyone very well yet, but I like to think that through this comic, it will help me to get to know everyone a bit better. In a way it already has. Marcus supplied me with an awesome dossier of the various colorful personalities that work at Triolith. Without it, it wouldn't have been much of a comic.
The challenge also lie with what entertainment the office environment can provide. By the time we finished developing the characters, the stories basically write themselves. Well, not all, Marcus will be writing most of them. I am open to suggestions guys! (more...)
Hello, readers and followers of Triolith Entertainment. Today's blog post is going to be a short one. This is due to us having a poorly maintained (read: non-existent) schedule of blog topics and us working a hectic week filled with extra hours.
This is of course being done for a reason: we're racing to finish a MEGATROID Release Candidate for the Android platform. This release will not contain everything we want to include in the game, but will be the next best thing, so to speak. The game will then be released in a limited number of countries and provide valuable real-world data for us, which we will use to improve and balance the game in time for the big release on iOS.
Hello readers and newcomers!
I'm Peter, systems designer at Triolith Entertainment and today I will talk about my thoughts and insights gained from the study of two Free-to-Play titles I consider being success stories in offering F2P to the Mid-Core market! Many "free" games offer a lot of content, but to progress beyond a certain point you will have to spend actual money. Other games, among those the two games we will look at today, offer every part of the game for free. That is, apart from cosmetic upgrades (but we will get to that later).
First out, League of Legends. It's a highly successful MOBA from Riot Games and has gained quite a following in pro gaming. So what makes it so good? Partly, it has to do with the fact that it offers players the opportunity to fully enjoy the game without spending a dime. However, it still has plenty of opportunities for investments; players can buy new costumes, boosts that increase the amount of influence points (soft currency) gained per round played, etc. The player also gets experience points for playing games and thus gains levels. These levels unlock useful gameplay functions, meaning that a higher level player will have an edge over a lower level, regardless of champion selection. This promotes players to buy experience boosts to level up faster. However, because the game attempts to match you to other players of approximately the same level this isn't a major incentive.